Optimizing the Particle Life: WebGPU and Millions of 3D Particles (Part 3)
Testing out new hardware accelaration API.
I'm Karolina, a software developer located in Katowice, Poland. I am lucky to be able to call myself a hobbyist-dev first and foremost. Currently, I work as a full-stack engineer, building e-learning software with Angular and Nest.js, while completing my cs degree.
I finally decided to start sharing my work, and hence, this little corner on the internet to showcase my experiments, projects, and thoughts. If you have any comments about my code or anything else, feel free to shoot me a message. Pull requests are welcome.
Testing out new hardware accelaration API.
Let's implement JavaScript Particle Life and optimize it using QuadTree.
Detailed description of an algorithm and a comparison between different languages.